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Instacast wizard
Instacast wizard






instacast wizard

instacast wizard

Also thematically it's cool: A monastic Bloodmage, draining life with a nasty "unarmed" attack. and multihits with SF/HBD all drain life.

instacast wizard

It's difficult not to crit with Draining Touch if your opponent's Will is suffering from a -65 debuff. If one doesn't like that micro but rather wants to rush into battle asap then it's not good. It needs some casts and one grimoire switching before going melee though. But Draining Touch + club with modal in offhand + Miasma + Swift Flurry/Heartbeat Drumming is a lot of fun and really powerful. Most players who are fiddling with Sage think about Spirit Lance. I'd still use Bloodmage though - also because you can use Concelhaut's Corrosive Siphon unlimited times and that helps a lot.Īlso draining weapons with Swift Flurry can be cool when doing Bloodmage. Once had a Nalpasca/Wizard Sage and the incoming wounds were too many to handle basically. And it scales its damage with PL as well so at higher levels the wound stream is really good. Getting Wounds as a Wizard/Monk is easy anyway due to Alacrity - which grants a constant stream of wounds without any surprises and doesn't even mess with Dance of Death. If you have low CON and don't time it right a Blood Sacrifice can kill you though. Not only would you be able to get spells back, but doing so would give you more wounds, which means more might and (eventually) more intellect. If so, then it seems to me that a Blood Mage + Helwalker would just be way better than vanilla wizard + helwalker, especially for a high risk/reward build. I haven't tried Blood Mage + Helwalker before, but it might be worth testing to see if Blood Sacrifice generates wounds. There are some obvious "tricks" that you can use that make blood mage particularly powerful for solo builds, but unlike some tricky solo approaches I know of (tactician mostly), the class doesn't lose much power when in a party. From what I understand for Solo runs the Blood Mage is optimal but would it still be fun and viable with a party or would vanilla wiz end up more powerful with party support?Īny other tips or advice regarding race, culture, etc are also welcome.īlood Mage is really powerful. With that said, and after reading through many of the topics on these boards I am finding it difficult to decide between between blood mage or vanilla mage for the xxx/Helwalker as the optimal choice. I also am a big fan of versatility and typically gravitate to casters, but fast paced melee is also appealing. I found some of the Paladin multi-classes fun, but "safe" and I tend to like the higher risk/reward play-style better. I've played through on Veteran difficulty and PoTD with other classes to include Votary, Arcane Knight, SC Wizard, and Transcendent (with other party combinations), but never as a Sage.

#INSTACAST WIZARD FULL#

I am now looking to play through Deadfire on PoTD as a similar character with a full party of my team from POE1, plus extras (Eder, Pallegina, Xoti, and Ydwin). I played through POE 1 a long time ago as a Cipher and recently revisited it as a Wizard. ***I understand the different playstyles and have messed around with them in some old saves.*** I have also seen Waski's solo mega boss fights with a Sage (BM/HW) but don't know if that will work with a party or if it's better to just go vanilla wizard with a party. I've looked at some of Cyrus_Blackfeather's and Whimper's builds on the list but they are somewhat dated so don't know if they are viable. BLUF: Hung up on the decision to go Vaniila Wiz/Helwalker or Blood Mage/Helwalker and optimization choices (POTD, all DLC content, with a story companion party)








Instacast wizard