
In Syberia II the focus is more on the voyage itself. I'll bookend this by again saying that I liked Syberia a lot and will definitely get Syberia II, but I definitely understand the complaints against it as regards a lack of interactivity. Superb graphics, sound and music push Syberia II above being good, and just short of being great.86 IGN ABOUT THIS GAME Having searched Eastern and. Rated 5 out of 5 by Atiza from Fantastic sequel to Syberia I Your journey continues where you left of in Syberia I.

They could have put it all in one substantial package, rather than two games padded with filler graphics-again, beautiful, but filler. (Ouch, hope the grammar police weren't reading that last sentence.) You might argue that the game would be too short then, but Syberia and Syberia II were originally planned as one game. Well, then why bother putting it there in the first place? Condense the areas to the places I do need to go down to. Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benot Sokal. If you try to go toward them, you get a terse, "No need to go down there!" But there are several areas-the town Valadilene (sp?) comes immediately to mind-where there are lots of houses/buildings/whatever that you walk by in between your starting point and your destination, but very rarely do those houses/buildings/whatevers serve any purpose. Its through the door to the left of the exitwhere Oscar always stood in the first SYBERIA game. I got into the story to the point where I could look past the static (gorgeous, but static) environments.


To me, it's more like, why go to that effort to create all this useless beauty (apologies to Elvis Costello)?ĭon't get me wrong, I actually liked Syberia quite a bit. It's not so much having the character describe these things to you.
